what does Q-sound mean?
QSoundQSound is the original name for a positional three-dimensional (3D) sound processing algorithm from QSound Labs that creates 3D audio effects from multiple monophonic sources and sums the outputs to two channels for presentation over regular stereo speakers. QSound was eventually re-dubbed "Q1" after the introduction of "Q2," a positional 3D algorithm for headphones. As the company's spatial audio algorithm family grew, and multi-speaker surround system support was added to the positional 3D process, the QSound positional 3D audio process became known simply as "Q3D."
The system was used in several Capcom CPS-1 titles and in all CPS-2 and CPS3 titles as well as several console games and the Sony ZN-1 and ZN-2 hardware arcade games such as Battle Arena Toshinden 2.
Electronic Arts, Activision, Microsoft Game Studios, Sega, Virgin Interactive, TDK Mediactive, Bullfrog Productions, and Lionhead Studios have also used the technology, mostly through the use of the QMixer software development kit to implement audio positioning, mixing and control directly in the game software. Later versions of QMixer added support for 3D-accelerated hardware through the low-level Microsoft DirectSound3D Application Programming Interface.
Q3D has been incorporated in a variety of computer sound cards and sound card drivers[