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Author Topic: GNR Pinball Machine  (Read 13581 times)
Loaded NightraiN
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« Reply #20 on: March 01, 2005, 10:16:36 PM »

sweet pandora!! think you could post the user/pass for that mesg board??
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« Reply #21 on: March 02, 2005, 03:56:24 AM »

Hi,

I followed the posted instructions, but when I start to load the game with Visual Pinball Norton Antivirus gives me a "Malicious script detected" alert and says my computer is halted due to VPinball.exe.  So far I've only stopped the script as recommended by Norton.   What's going on and is it safe to continue?  Thanks to anyone that can explain this.  I'm dying to play the game but I don't want to risk a trojan.  no
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« Reply #22 on: March 02, 2005, 05:00:44 AM »

The local amusement arcade used to have one of these GN'R Pinball Machines about 10 years ago, i played it afew times, it was pretty good, although not as playable as the Tommy Pinball Machine which seemed to do a lot more  Smiley
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« Reply #23 on: March 02, 2005, 08:00:24 AM »

Hi,

I followed the posted instructions, but when I start to load the game with Visual Pinball Norton Antivirus gives me a "Malicious script detected" alert and says my computer is halted due to VPinball.exe.? So far I've only stopped the script as recommended by Norton.? ?What's going on and is it safe to continue?? Thanks to anyone that can explain this.? I'm dying to play the game but I don't want to risk a trojan.? no

Got the same message from Norton the first time I ran it in XP and I just let it run the script.  I've had no problems.  That being said, my copies of the files are now something like 2 years old....so I can't vouch for the current versions being "clean"....though I rather suspect they're fine.

And Pandora, thanks for reposting my tutorial!! I didn't remember a lick of it!
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« Reply #24 on: March 02, 2005, 08:25:11 AM »

sweet pandora!! think you could post the user/pass for that mesg board??

There's no general user/pass, each individual has to register. It will only take you 30 sec Wink
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« Reply #25 on: March 02, 2005, 09:36:01 AM »

Wow. I actually live like five minutes away from Kenmore Lanes. Never been to the arcade section though. I'll have to check that out sometime. Small world.

Dude go check it out.  Its tight.  I go to inglemoor hs btw.
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« Reply #26 on: March 02, 2005, 10:30:03 PM »

Thanks pilferk, everything's working fine now.  Hard pinball game though!
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« Reply #27 on: March 02, 2005, 10:54:54 PM »

OK, I found it. I updated some of the links but Pilferk gets all the credits for the rest of the tutorial.

Here's what you need :

Visual Pinball
http://www.vpforums.com/modules.php?op=modload&name=Downloads
You'll need to register to the message board

PinMAME
http://pinmame.retrogames.com/downloads.html?
I have the version 1.30, but I guess a more recent one will work just as well.

VBS scripts (and that only):
http://www.arcadeathome.com/pinball.phtml?h

The game rom :
http://emu.makii.pl/vp/flipery.php3?nazwa=Guns%20N%20Roses
It might ask you for a login / password, but nevermind. Click on cancel.

1) Now, you've got everything you need. Here's what I did. I unzipped the Visual Pinball Zip file into a new folder, and ran the setup. This installs the program.

2)I then unzipped the PinMAME file into IT'S own seperate folder, and installed it. During the setup process, you'll get a screen with a WHOLE list of "paths" (you know, C:\Downloads\Pinmame\). You want to change the ROMS path to the Tables subfolder underneath the main Visual Pinball folder (wherever you chose to install that...for me, the path was C:\Program Files\Visual Pinball\Tables It will probably be similar if you use the default install for Visual Pinball in step 1).

3) Unzip the vbs script zip file into that same Tables Folder.

4) Unzip BOTH GnR Rom zip files into the SAME Tables Folder.

5) Create a new folder within the Tables Folder, called gnr_300.

6) Copy the following files from the Tables Folder INTO the GnR folder you just created:
G&ru17.snd
G&ru21.snd
G&ru36.snd
G&ru37.snd
G&ru7.snd
Gnrcpua.300
Gnrdispa.300

7) Within the GnR folder, rename all the G&ru**.snd files (where ** is the number) to Gnru**.snd. In other words, rename G&ru17.snd to Gnru17.snd, rename G&ru21.snd to Gnru21.snd, and so on.

All the work is done. Load up Visual Pinball (Start, Programs, Visual Pinball, Visual Pinball Beta). Click File and Open. You should see a list of 3 tables (Tutorial, Top Speed, and Guns n Roses). Click on Guns and Roses, and click open. That will load the table into "Construction Mode". Click the play button and you should be all set. The 2 shift keys are the flippers, the enter key is the ball shot, I think 5 is "insert coin" and I know 1 is the start button. 7 puts the board into diagnostic mode, but I can't figure out how to get out of that without quitting out of the board. Esc will pause and let you quit out (by selecting return to editor).


Have fun !? beer

Thank you very much.  Just curious, how did you run across this and are the graphics and audio good?

Slashisthebest
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« Reply #28 on: March 03, 2005, 08:10:41 AM »

OK, I found it. I updated some of the links but Pilferk gets all the credits for the rest of the tutorial.

Here's what you need :

Visual Pinball
http://www.vpforums.com/modules.php?op=modload&name=Downloads
You'll need to register to the message board

PinMAME
http://pinmame.retrogames.com/downloads.html?
I have the version 1.30, but I guess a more recent one will work just as well.

VBS scripts (and that only):
http://www.arcadeathome.com/pinball.phtml?h

The game rom :
http://emu.makii.pl/vp/flipery.php3?nazwa=Guns%20N%20Roses
It might ask you for a login / password, but nevermind. Click on cancel.

1) Now, you've got everything you need. Here's what I did. I unzipped the Visual Pinball Zip file into a new folder, and ran the setup. This installs the program.

2)I then unzipped the PinMAME file into IT'S own seperate folder, and installed it. During the setup process, you'll get a screen with a WHOLE list of "paths" (you know, C:\Downloads\Pinmame\). You want to change the ROMS path to the Tables subfolder underneath the main Visual Pinball folder (wherever you chose to install that...for me, the path was C:\Program Files\Visual Pinball\Tables It will probably be similar if you use the default install for Visual Pinball in step 1).

3) Unzip the vbs script zip file into that same Tables Folder.

4) Unzip BOTH GnR Rom zip files into the SAME Tables Folder.

5) Create a new folder within the Tables Folder, called gnr_300.

6) Copy the following files from the Tables Folder INTO the GnR folder you just created:
G&ru17.snd
G&ru21.snd
G&ru36.snd
G&ru37.snd
G&ru7.snd
Gnrcpua.300
Gnrdispa.300

7) Within the GnR folder, rename all the G&ru**.snd files (where ** is the number) to Gnru**.snd. In other words, rename G&ru17.snd to Gnru17.snd, rename G&ru21.snd to Gnru21.snd, and so on.

All the work is done. Load up Visual Pinball (Start, Programs, Visual Pinball, Visual Pinball Beta). Click File and Open. You should see a list of 3 tables (Tutorial, Top Speed, and Guns n Roses). Click on Guns and Roses, and click open. That will load the table into "Construction Mode". Click the play button and you should be all set. The 2 shift keys are the flippers, the enter key is the ball shot, I think 5 is "insert coin" and I know 1 is the start button. 7 puts the board into diagnostic mode, but I can't figure out how to get out of that without quitting out of the board. Esc will pause and let you quit out (by selecting return to editor).


Have fun !? beer

Thank you very much.? Just curious, how did you run across this and are the graphics and audio good?

Slashisthebest

I didn't find it, FYI....just figured out how to make it work (and Pandora kindly reposted/updated my old tutorial).  If I remember correctly, another poster found the board and couldn't make it work (and I have no memory of who that was).  I figured out HOW to get it to work, with some research and futzing, and posted the tutorial back in January of '03. 

The audio is, from what I can tell, direct digitization of the actual board audio, probably taken from a board ROM.  The graphics are pretty good, too.  My only complaint is, sometimes, the ball gets "stuck"....
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« Reply #29 on: June 06, 2006, 12:06:37 AM »

here is the link .? pretty cool





http://www.pinballsim.com/viewtables.php?sortby=lastupdated
? ?

http://www.pinballsim.com/
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« Reply #30 on: June 06, 2006, 12:21:35 AM »

I've always wanted to try PinMAME - now I have a reason to.

Thanks.
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« Reply #31 on: June 06, 2006, 12:22:23 AM »

Pinball sucks Tongue

GNR Pinball.. well still sucks, but sucks a little less hihi

Seriously though, thanks for the link.. i'll probably check it out ok
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« Reply #32 on: June 06, 2006, 12:28:55 AM »

SWEET! Thanks, I have always wanted the real thing, but just cant afford to throw down a couple grand on one. So I'll just use the next best thing. Thanks man! Mame is the shit~
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« Reply #33 on: June 06, 2006, 12:41:33 AM »

looks cool so far, but how do you get the flippers  to work!  I've hit every key on my keyboard!!!
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« Reply #34 on: June 06, 2006, 12:58:57 AM »

looks cool so far, but how do you get the flippers? to work!? I've hit every key on my keyboard!!!

Default is Left Shift=Left Flipper and Right Shift=Right Flipper
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« Reply #35 on: June 06, 2006, 02:45:35 AM »

I got the original pinball machine ok
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« Reply #36 on: June 06, 2006, 03:01:36 AM »

^

that's awesome, I use to play that pinball machine all of 94-95 with my old concert t shirts on hihi I must have looked cool rofl

I have  apic playing I need a fucking scanner..

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« Reply #37 on: June 06, 2006, 03:24:42 AM »

This program is pretty cool, thanks for the link!
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« Reply #38 on: June 06, 2006, 05:08:38 AM »

 peace peace peace
thank-you


awesome
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« Reply #39 on: June 06, 2006, 05:35:49 AM »

Thats a really fun pinball machine actually. Good use of the license. Something rare in merchandising nowdays.
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